Cultist Simulator

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Movado serial number database. Other Cultist Simulator Guides: How to Survive as a Cultist. Quick Guide to Rites. Quick Lore Study Reference. Guide to the Mansus. How to Make Money & Earn Promotions. Beginnings For this guide, we'll assume you chose the Aspirant background. This is the default start for all first-time players. These blocks are called Verbs. Cultist Simulator General Discussions Topic Details. Jun 4, 2018 @ 1:36pm Getting rid of Alden. Alright, apparently i am retarded but how exactly am i supposed to use A Moth (hired) follower to get rid of him. The 'job' only accepts rational or passion options. Two women accuse Cultist Simulator developer Alexis Kennedy of 'exploitative' behaviour 'This is a pattern of abuse.' News by Tom Phillips, News Editor Updated on 16 September 2019. Cultist Simulator first launched for PC, Mac, and Linux via Steam, GOG, and Humble in May 2018, followed by iOS via the App Store and Android via Google Play in April 2019. Here is an overview of.

Jun 4, 2018

Here is my humble guide about different Expeditions and their hidden threats.
Other Cultist Simulator Guides:
  • Getting Started.
  • How to Survive as a Cultist.
  • Quick Guide to Rites.
  • Quick Lore Study Reference.
  • Guide to the Mansus.
  • How to Make Money & Earn Promotions.

The Capital [5/5]


Capital's expeditions requires 'An Occult Scrap' for discover.
Cater & Hero Limited

Obstacles:
  • Treacherous Ground - Lantern / Forge

Forgotten Mithraeum

Obstacles:
  • Hidden Door - Lantern / Knock

The Forsaken Reach - [Repeated]

Obstacles:
  • Treacherous Ground - Lantern / Forge
  • Watchers - Edge / Moth / Grail

St. Agnes Hospital

Obstacles:
  • Dry Soul Curse - Heart / Lantern

Straythecoyne Residence

Obstacles:
  • Watchers - Edge / Moth / Grail

The Shires [5/5]


Shire's expeditions requires 'Furtive Truth' for discover.
Crowkiss Hill

Obstacles:
  • A Warded Door - Forge / Knock

Keglin's Scratch

Obstacles:
  • Treacherous Ground - Lantern / Forge
  • The Fretful Dead - Edge / Winter

Kerisham - [Repeated]

Obstacles:
  • Watchers - Edge / Moth / Grail
  • A Warded Door - Forge / Knock
  • The Fifth Eye Curse - Heart / Winter

Lockwood Fen

Obstacles:
  • Treacherous Ground - Lantern / Forge
  • Watchers - Edge / Moth / Grail

Lockwood Lake

Obstacles:
  • Serpent - Edge / Knock

On the Continent [5/5]


Expeditions on the Continent requires 'A Forgotten Chronicle' for discover.
Chateau Raveline

Obstacles:
  • Dry Soul Curse - Heart / Lantern
  • Hidden Door - Lantern / Knock

Fermier Abbey

Obstacles:
  • Peril-Prowled Forest - Forge / Moth
  • Monks - Edge / Moth

Orthos Wood

Obstacles:
  • Peril-Prowled Forest - Forge / Moth
  • Watchers - Edge / Moth / Grail

The Unnumbered Stones

Obstacles:
  • Peril-Prowled Forest - Forge / Moth
  • Watchers - Edge / Moth / Grail
  • Hidden Door - Lantern / Knock

The Vanderschaaf Collection

Obstacles:
  • A Warded Door - Forge / Knock
  • The Fifth Eye Curse - Heart / Winter

In the Land Beyond the Forest [5/5]


Expeditions in the Land Beyond the Forest requires 'Forbidden Epic' for discover.
Cave of Candles

Obstacles:
  • Younger Sister - Edge / Knock
  • The High Passes - Forge / Winter

Foxlily Meadows - [Repeated]

Obstacles:
  • Watchers - Grail / Edge / Moth
  • The Mountains - Forge / Winter
  • Fifth Eye Curse - Heart / Winter

Grunewald's Permanent Circus

Obstacles:
  • Watchers - Edge / Moth / Grail
  • The Worms in the World - Lantern / Moth

Tower Revek

Obstacles:
  • Hidden Door - Lantern / Knock
  • Creeping Breath Curse - Heart / Grail

Voivode's Citadel

Obstacles:
  • The Fretful Dead - Edge / Winter
  • Hidden Door - Lantern / Knock

The Rending Mountains [5/5]


Expeditions at Rending Mountains requires 'Unresolved Ambiguity' for discover.
Hunter's Pits

Obstacles:
  • The Mountains - Forge / Winter
  • Watchers - Grail / Edge / Moth
  • Younger Sister - Knock / Edge

Snow's Keeper

Obstacles:
  • The Mountains - Forge / Winter
  • Fretful Dead - Edge / Winter
  • Worms in the World Curse - Lantern / Moth

The Eye of Ikirmawi

Obstacles:
  • The Mountains - Forge / Winter
  • A Warded Door - Forge / Knock
  • Fifth Eye Curse - Heart / Winter

The Mausoleum of Wolves

Obstacles:
  • The Mountains - Forge / Winter
  • Fretful Dead - Edge / Winter
  • A Warded Door - Forge / Knock

Tombs of the Shadowless Kings - [Repeated]

Obstacles:
  • The Mountains - Forge / Winter
  • Watchers - Grail / Edge / Moth
  • Hidden Door - Lantern / Knock
  • Creeping Breath Curse - Heart / Grail

The Lone and Level Sands [5/5]


The Lone and Level Sands expeditions requires 'Vagabond's Map' for discover.
Star-Shattered Fane

Obstacles:
  • The Desert - Forge / Grail
  • Hidden Door - Lantern / Knock
  • Fifth Eye Curse - Heart / Winter

SimulatorLagun's Tomb

Obstacles:
  • The Desert - Forge / Grail
  • Warded Door - Forge / Knock
  • Dry Soul Curse - Heart / Lantern

Messana

Obstacles:
  • The Desert - Forge / Grail
  • Warded Door - Forge / Knock
  • Dry Soul Curse - Heart / Lantern

Temple of Seven Coils

Obstacles:
  • The Desert - Forge / Grail
  • Warded Door - Forge / Knock
  • Worms in the World Curse - Lantern / Moth

Miah - [Repeated]

Obstacles:
  • The Desert - Forge / Grail
  • Fretful Dead - Edge / Winter
  • Hidden Door - Lantern / Knock
  • Creeping Breath Curse - Heart / Grail

The Evening Isles [5/5]


Expeditions at the Evening Isles requires 'Port Noon Anecdote' for discover.
Raven Isle

Obstacles:
  • A Western Sea - Heart / Forge
  • Soucouyants - Moth / Lantern
  • Fifth Eye Curse - Heart / Winter

Fort Geryk

Obstacles:
  • A Western Sea - Heart / Forge
  • Fretful Dead - Edge / Winter
  • Warded Door - Forge / Knock

The Wreck of the Christabel

Obstacles:
  • A Western Sea - Heart / Forge
  • Younger Sister - Edge / Knock
  • Creeping Breath Curse - Heart / Grail

St. Tentreto of the Deep Door

Obstacles:
  • Monks - Edge / Moth
  • Hidden Door - Lantern / Knock
  • Fifth Eye Curse - Heart / Winter

Cultist Simulator Expeditions

Port Noon - [Repeated]

Obstacles:
  • A Western Sea - Heart / Forge
  • Long - Moth / Grail
  • Warded Door - Forge / Knock
  • Fifth Eye Curse - Heart / Winter

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A guide to the ghoul legacy DLC.

Getting Started

The first thing you need to do is unlock the Ghoul Legacy – also known as Medium. Assuming you have the DLC, you can do this by losing a game to dread, or by editing the save file when a game is not in progress (i.e. after a victory/defeat, but before a new game) – to do this go into options, click the lantern icon, select the save file (titled save) and replace one of the legacy instances [e.x “priest”:”priest”] with “ghoul”:”ghoul”. Note that editing the save file is risky, and if mistakes are made you may be unable to start a game or even play cultist sim until the damaged save file is replaced with a readable one. You can make a backup save file by copying the original file, naming it something like save2 or savebackup, and then if the original file becomes unusable, you can delete the original, rename the backup to save, and everything should work again.

Now that that’s out of the way, the first few steps are simple – you start with a new job as a Medium, and several memories. Work on the job, and add one of the memories. It doesn’t really matter which memory you do add, and you could even not use any, but I wouldn’t recommend it as you would make less money. Doing this will give you the new Temptation: Temptation Remembrance. Working a second time as a medium will result in the job card changing, and you will unlock a new location soon thereafter. Visiting that location will unlock the talk verb and a new … person? to talk to. Talking to her about any memory will unlock the study verb, and the Elixir Zeboim Notes. Be warned – you might not want to talk to her about fleeting memories, as doing so will turn them into restlessness. You probably don’t want to talk to her about dread or fascination either.

Cannibalism: How to Guide

At this point you should have unlocked all of the standard verbs (work, dream, talk, explore, study), and should have notes on the elixir. You might notice that creating this elixir requires a “remnant”, as well as your temptation: remembrance, and one funds. More specifically, the elixir requires a corpse.

There are several ways to obtain a corpse, and few are without risk.

The first, and perhaps most obvious way is killing a hunter. Note that doing this to the initial hunter will result in other, named, more dangerous hunters showing up eventually, and that you might fail to kill the hunter.

Another way is winter cult business. There is a chance of the cultist getting injured and notoriety, but at disciple level a winter cultist should be able to provide you a corpse (and whatever it had on it) more often then not

A third way is prisoners – they “decay” into corpses (that is, when the timer runs out they die). Your grail and edge cultists can provide prisoners much in the same way winter ones provide corpses, and imprisoning a cultist (preferably a pawn, or a cultist you don’t like much) turns them into a prisoner. This takes a while.

Last (for now), getting a cultist killed via methods other then failed hunter murder attempts. 3 scars of the same type, or one untreated scar and the season of sickness killing them (expeditions/cult business), or trying the end is beautiful rite with a cultist assisting will result in a corpse.

Now that you have a corpse, study the elixir, add passion, and enjoy the meal!

Now What?

So, you ate a corpse, and now you have Dedication: Remembrance. What now?

Cultist Simulator Review

The first change is that you now have the full formula. The second change is that the season of ambitions no longer gives you restlessness – instead it adds 1 graveyard mouth to your Dedication. Graveyard mouth does two things – firstly, when you have graveyard mouth you can go exploring with the ambition, which results in you finding a graveyard you or your cultists can go to in order to dig up corpses for you to eat. Eating corpses (like you did the first time) reduces Graveyard mouth, and produces memories. You can use these memories with the Medium job (for extra money) or talk about them with your new friend (for a variety of benefits, depending on memory and RNG), or even paint them (for level 4 lore)

A few warning notes – firstly any corpses on the table when the detective is investigating might be found by the detective as if they were notoriety. This will result in you losing the corpse, and probably gaining evidence. Secondly, don’t let graveyard mouth get to 7. Eat corpses on occasion.

Normal corpses aren’t the only thing you can eat now that you have the full formula however – there are other items out in the world that you can chow down on, and doing so is the next step of the Ghoul ascension.

Where to Find the Remnants

There are a number of remnants the number is 9 and you need to eat them all and then add all the unique memories to the painting to get the ghoul ascension.

Remnants give you unique memories when consumed. You can talk about these with your new friend, or use them in seances – neither will consume the unique memory, but doing so isn’t very helpful either. To progress, try painting with them.

Minor spoilers for where to find the remnants

  • for one, look at the painting once you have it – play close attention to the text
  • for most you’re looking for dead people – where would you find dead people?
  • one of these dead people had another item you can consume. What is an similar item that you could consume?
  • try to learn all the languages

More obvious spoilers

Cultist Simulator Exile

  • try to do most of the low level expeditions
  • the high level expeditions with corpses make sense
  • yes, you need to do top level expeditions (SH 14)
  • you don’t need to do mid level (SH 6 or SH 8) expeditions
  • one of the remnants does not come from the physical world

Remnant Locations List

Cultist Simulator Wiki

  • Congregation of St Felix of Schüren – a secret history 2 location
  • Crowkiss Hill – a secret history 4 location
  • Keglin’s Scratch – also a secret history 4 location
  • Tombs of the Shadowless Kings – the last, and repeating secret history 10 location.
  • Lagun’s Tomb – a secret history 12 location
  • Holiest Hemolymph – contained in Lagun’s Tomb
  • True Blood of St Januarius – in Fort Geryk, a secret history 14 location
  • Decrepitude – what you get when you don’t treat one of your injuries
  • The Remains Of King Crucible – yes, seriously. Summon King Crucible (rite with at least 10 forge, 2 lantern, 5 knock), wait for him to time out, and then eat what he leaves behind. This will make it impossible to ever summon him again.

Finishing Ghoul

Once you have all the remnants memories stored forever on canvass you can talk to your new friend about your work of art!

This will result in it becoming finished. To win, simply dream about the finished work of art, and give it the last things it needs.

One warning, although a spoiler: Give the painting Reason and Passion first, and then sacrifice health, otherwise you risk dying from the season of sickness. Coming all this way to die to the wrong thing would be a real shame.

Ghoul Achievement and Ending

There is a second ending unique to ghoul, and with its own achievement.

Hint: The game spells out how you get this, and you can do so fairly quickly.